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<xml><bibliography><APA>Wenqin He. (2024) Research on the Continued Consumption Intention of Virtual Products  in Mobile Games -Taking 'Honor of Kings ' as an Example. Rangsit University:ม.ป.ท.</APA><Chicago>Wenqin He. 2024. Research on the Continued Consumption Intention of Virtual Products  in Mobile Games -Taking 'Honor of Kings ' as an Example. ม.ป.ท.:Rangsit University;</Chicago><MLA>Wenqin He.  Research on the Continued Consumption Intention of Virtual Products  in Mobile Games -Taking 'Honor of Kings ' as an Example.  ม.ป.ท.:Rangsit University, 2024. Print.</MLA></bibliography></xml>
