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<xml><bibliography><APA>Fankai Nie และ Atithep Chaetnalao. (2024) Analyze the Gamification Application User Target Group and Formulate Design Strategies for Cultural Tourism: Case Study of Huizhou. &lt;i&gt;Journal of Community Development Research (Humanities and Social Sciences)&lt;/i&gt;, &lt;i&gt;17&lt;/i&gt;(2), 91-105.</APA><Chicago>Fankai Nie และ Atithep Chaetnalao. "Analyze the Gamification Application User Target Group and Formulate Design Strategies for Cultural Tourism: Case Study of Huizhou". Journal of Community Development Research (Humanities and Social Sciences)  17 (2024):91-105.</Chicago><MLA>Fankai Nie และ Atithep Chaetnalao. Analyze the Gamification Application User Target Group and Formulate Design Strategies for Cultural Tourism: Case Study of Huizhou. Naresuan University Graduate School:ม.ป.ท. 2024.</MLA></bibliography></xml>
